Version 0.3.0 released

What’s new in V0.3.0?

  • Global game optimization (environment and scripts)
  • New map format : smaller than previous version but much more adapted to the gameplay and full of zombies (there are permanently 40 zombies around the player)
  • Adding goals system and introducing the multiple maps system (only 3 maps for now but many more are planned)
  • Introducing NPC : other survivors (only good guys for start) with advanced scripted behaviors and the trading system (trading with NPC is coming in next version 0.3.1)
  • User Interface enhanced (polished graphics and some details added)

Polishing & bug fixes

  • Zombies groan when they react to a sound or a light
  • Rebuild mouse interaction for doors, windows, beds
  • Day&Night cycle : a bit longer
  • Faster vehicles (speed depends on the vehicle condition)
  • Camera only : top-down (better for gameplay and optimization)
  • Sound effects only if player can ear (managing distance from sounds)
  • Zombies react to Player presence (planned : integrate the player discretion skill)
  • New skill : persuasion for trading with NPC
  • Buildings : Optimized scripts for display and interactions
  • New player texture (more skins planned) + backpack Added

Roadmap on Trello :


In The Middle Of Zombies for Windows 64-Bit (V0.3.0) 141 MB
May 13, 2019
In The Middle Of Zombies for Mac OS X (V0.3.0) 145 MB
May 13, 2019
In The Middle Of Zombies for Linux 64-Bit (V0.3.0) 113 MB
May 13, 2019

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